Tier 0: Power Control – It’s a must-have for a lot of races, whether it be to transform or to be viable. Zanzoken – You know what this is. Afterimage Strike – Activate it and you will dodge the next 3 incoming attacks. Wild Sense – Afterimage Strike but a single dodge that delivers a Heavy Strike. Blast T1: Blast – blast. Charge – NOT A CHARGED SHOT! Blast T2: Sokidan – Guide a ball of ki around to hit your opponent. It sucks dick. Barrage – Fires three blasts in front of you in a row or column. Kienzan – Ki attack that ignores defense of your opponent. Blast T3: Dragon Nova – another version of charge. Makosen – fire a shotgun of blasts. Jecht Shot – Str based Sokidan that increases in power the longer it’s up before hitting someone. Blast T4: Lanza Del Relampago – strong version of Charge that fires an arrow of mana. Stances: Bat: Strength and Force. Wolf: Strength and Offense. Armadillo: Endurance and Defense. Turtle: Endurance and Resistance. Cheetah: Strength and Speed, nerfs Offense unless specific race. (don’t ask the race) Crane: Force and Offense. Beam T1: Normal Beam – a beam. Beam T2: Fire Breath – hahaha. Tidal Wave – hahaha. Beam T3: Ray – stronger version of beam. Piercer – fires quickly, deals good damage but drains a lot. Beam T4: Custom Beam – Customize your own beam for usage. Advanced Stances: Fire Fists: Stack burn onto someone as you hit them. Water Fists: Deals a debuff to your opponents speed. Earth Fists: Deals an endurance debuff to your opponent. Wind Fists: Deals a chance to stun your opponent with each hit. Unarmed T1: Axe Kick – an attack that takes into account your speed mod without multipliers. Whirlwind Strike – An attack that draws in people around you when you hit someone. Unarmed T2: Burning Finger – Activate it and grab someone within the timeframe or it expires. Wolf Fang Fist – strong as fuck if you manage to hit it. Headbutt – Similar to Wolf Fang Fist but queued up and deals recoil to the user. Get Dunked – Increases your accuracy for as long as it’s up; when you hit, an explosion splash occurs. Thunderhands – Force based Burning Finger that slaps a thunderbolt onto your opponent. Unarmed T3: Sweeping Kick – Sweep your foot around you, stuns people hit. Unarmed T4: Clothesline – CLOOOOOOOOOOOOOOTHEESSSSSSLIIIIIIIIIIIINE. Super Stances: Dragon: Increases Strength, Force, Endurance, Resistance. Tiger: Increases Strength, Speed, Force. Phoenix: Increases Recovery. Tortoise: Increases Strength, Endurance, Resistance. Sword T1: Air Render – weaker, strength based blast. Sweeping Blade – swipe your blade around you, deals good KB to those hit. Sword T2: Bladed Flurry – Sacrifice your Strength for Speed. Scarring Breeze – Fires a wide shockwave in front of you. Spin Attack – Winds up before delivering a stronger Sweeping Blade 3 tiles around you. Tipper – If used with your opponent directly in front of you, deals shit damage. If a single tile separates you and your opponent, deals good damage and knockbacks. Sword T3: Tsunami Strike: Unleashes a large blue crescent attack. Consumes a lot of energy to use. Buff T1: Ki Blade – Introduces your own Force into your damage formula while introducing your opponent’s Resistance as well. Cuts your accuracy. Shield – Surround yourself in a barrier of ki. Lets you breathe in space. Searing Heart* – Magic buff that takes no slots. Can be casted on yourself or someone else to increase their Strength a little. Stoneskin* - Magic buff that takes no slots. Can be casted on yourself or someone else to increase their Endurance a little. Zephyr Vision* - Magic buff that takes no slots. Can be casted on yourself or someone else to increase their Offense and Defense a little. Ocean Mind* - Magic buff that takes no slots. Can be casted on yourself or someone else to increase their Force a little. * = Cannot be stacked with other magic buffs. No Searing Heart + Zephyr Vision. Buff T2: Expand – has four levels. Each one increases Strength, Endurance while cutting Speed, Offense and Defense. Focus – Focus your power to increase your Speed a little and your Force and Resistance while taking a cut in Strength. Lightning Aura – Increases your Strength and Speed while taking a cut in Offense and Defense. Also makes you deal light attacks eternally. Blazing Wrath – Engulf yourself in a raging inferno that ticks your anger to a high amount while stacking burn on yourself. Earthen Wall – be a dickbag and increase your Endurance and Resistance at the cost of some speed. Boosting Winds – Cast wind magic to increase your strength and speed while taking a cut in force, offense and defense. The speed boost is bigger than the offense and defense loss. Mist Veil – cast water magic to increase your force, defense and recovery while taking a cut in Offense. Buff T3: Lightning Armor – Encase yourself in an exoskeleton of bio-electricity to stimulate your nerves. This doubles your speed while increasing your strength and defense. Locks Power Control. Blood Armor – Bloodbending. Increases your strength and endurance while also increasing offense and defense a great deal. Locks Power Control. Storm Armor – This isn’t Storm Release from Naruto you fucking cacti. Double Strength and Force while increasing offense and defense slightly. Locks Power Control. Misc T4: Sense – has 3 levels to buy. Gradually increases range and eliminates the energy drain at level 3. Super Explosive Wave – charge up your energy to cause the area around you to explode. Anyone caught in the range is hurt. Splitclone – materialize a clone of yourself to spar or something.